This list covers the top 10 Best Clash Royale Decks for all arena levels in 2025. Each deck is selected based on current meta performance, versatility, and win rate across various trophy ranges. Whether you’re a beginner climbing the early arenas or a seasoned player pushing for Ultimate Champion, this Post provides optimized builds to fit your strategy and card levels.
Contents
- Arena 1 – Goblin Stadium
- Arena 2 – Bone Pit
- Arena 3 – Barbarian Bowl
- Arena 4 – P.E.K.K.A’s Playhouse
- Arena 5 – Spell Valley
- Arena 6 – Builder’s Workshop
- Arena 7 – Royal Arena
- Arena 8 – Frozen Peak
- Arena 9 – Jungle Arena
- Arena 10 – Hog Mountain
- Arena 11 – Electro Valley
- Arena 12 – Spooky Town
- Arena 13 – Rascal’s Hideout
- Arena 14 – Serenity Peak
- Arena 15 – Miner’s Mine
- Arena 16 – Silent Sanctuary
- Arena 17 – Royal Crypt
- Arena 18 – Executioner’s Kitchen
- Arena 19 – Dragon Spa
- Arena 20 – Serenity Sanctuary
- Arena 21 – Inferno Asylum
- Arena 22 – Crystal Cavern
- Arena 23 – Phoenix Nest
- Arena 24 – Ultimate Champion
Arena 1 – Goblin Stadium
Deck: Giant, Musketeer, Archers, Bomber, Arrows, Spear Goblins, Knight, Fireball
Strategy: Use Giant as your main tank. Deploy support troops like Bomber and Musketeer behind it. Defend with Knight and Archers. Use Arrows and Fireball for swarm and support clearing.
Card Roles:
- Giant: Win condition, absorbs damage.
- Musketeer: Versatile ranged support.
- Archers: Cheap air and ground defense.
- Bomber: Ground splash damage.
- Knight: Solid mini-tank.
- Spear Goblins: Cheap distraction, light DPS.
- Arrows: Swarm control.
- Fireball: Medium spell for troops/buildings.
Arena 2 – Bone Pit
Deck: Giant, Witch, Bomber, Skeleton Army, Minions, Spear Goblins, Arrows, Fireball
Strategy: Similar to Arena 1, but Witch and Skeleton Army improve swarm pressure. Support Giant pushes with Witch and Minions. Use Fireball and Arrows for defense and counter-push.
Card Roles:
- Witch: Spawns Skeletons, splash damage.
- Skeleton Army: Defense vs. single-target troops.
- Minions: Air DPS support.
Arena 3 – Barbarian Bowl
Deck: Valkyrie, Mini P.E.K.K.A, Musketeer, Giant, Archers, Fireball, Arrows, Tombstone
Strategy: Focus on defense with Valkyrie and Tombstone. Counter-push with Mini P.E.K.K.A and Giant. Use Fireball and Arrows to handle enemy support.
Card Roles:
- Mini P.E.K.K.A: High single-target DPS.
- Tombstone: Distraction and swarm.
Arena 4 – P.E.K.K.A’s Playhouse
Deck: P.E.K.K.A, Wizard, Baby Dragon, Valkyrie, Skeleton Army, Zap, Fireball, Furnace
Strategy: Strong defensive core with splash damage. Build push behind P.E.K.K.A. Use Wizard and Baby Dragon for anti-swarm.
Card Roles:
- P.E.K.K.A: Tank killer and win condition.
- Wizard/Baby Dragon: Splash support.
- Furnace: Passive pressure and control.
Arena 5 – Spell Valley
Deck: Hog Rider, Fire Spirits, Zap, Musketeer, Minions, Skeletons, Cannon, Fireball
Strategy: Hog Rider cycle deck. Defend and cycle quickly to apply pressure. Use Cannon and Musketeer for defense.
Card Roles:
- Hog Rider: Main win condition.
- Fire Spirits: Cycle and splash.
- Cannon: Ground defense.
Arena 6 – Builder’s Workshop
Deck: Balloon, Baby Dragon, Mega Minion, Tombstone, Arrows, Fireball, Musketeer, Ice Spirit
Strategy: Focus on Balloon pushes supported by air troops. Defend with Tombstone and Musketeer.
Card Roles:
- Balloon: Win condition, tower damage.
- Baby Dragon/Mega Minion: Air support.
Arena 7 – Royal Arena
Deck: Royal Giant, Furnace, Electro Wizard, Lightning, Mega Minion, Skeleton Army, Log, Archers
Strategy: Use Furnace and Archers to control, then push with Royal Giant. Defend with Lightning and Log support.
Card Roles:
- Royal Giant: Win condition.
- Furnace: Passive control.
- Electro Wizard: Versatile defense.
Arena 8 – Frozen Peak
Deck: Golem, Night Witch, Baby Dragon, Tornado, Lumberjack, Electro Dragon, Arrows, Fireball
Strategy: Build big pushes behind Golem. Support with Night Witch and Baby Dragon. Defend then counter-push.
Card Roles:
- Golem: Heavy tank, win condition.
- Night Witch: Bat generation and melee.
- Lumberjack: Rage support.
Arena 9 – Jungle Arena
Deck: Miner, Poison, Mega Minion, Bats, Valkyrie, Spear Goblins, Log, Cannon Cart
Strategy: Chip damage with Miner + Poison. Defend with Valkyrie and Cannon Cart.
Card Roles:
- Miner: Win condition.
- Poison: Zone control.
Arena 10 – Hog Mountain
Deck: Hog Rider, Ice Spirit, Musketeer, Cannon, Skeletons, Fireball, Log, Electro Spirit
Strategy: 2.6 Cycle deck. Fast rotations, constant pressure.
Card Roles:
- Cycle cards (Ice Spirit, Skeletons): Fast rotation.
- Cannon: Reliable defense.
Arena 11 – Electro Valley
Deck: Electro Giant, Electro Wizard, Bomber, Tornado, Lightning, Cannon, Baby Dragon, Goblin Cage
Strategy: Defend and build up an Electro Giant push. Use Tornado + Baby Dragon or Bomber for crowd control. Lightning clears defenses behind towers. Electro Wizard helps reset Inferno-type threats.
Card Roles:
- Electro Giant: Win condition; damages troops when hit.
- Electro Wizard: Stun and control.
- Bomber: Ground splash, great behind E-Giant.
- Tornado: Clumps enemies for splash synergy.
- Lightning: Removes glass-cannon defenses.
- Cannon: Anti-tank defense.
- Baby Dragon: Air splash support.
- Goblin Cage: Defensive building that spawns a tanky Brawler.
Arena 12 – Spooky Town
Deck: Graveyard, Ice Wizard, Tornado, Baby Dragon, Valkyrie, Poison, Tombstone, Barbarian Barrel
Strategy: Defend with Ice Wizard + Baby Dragon + Valkyrie combo. Counter-push using Graveyard and Poison for solid chip and zone denial.
Card Roles:
- Graveyard: Win condition; spawns skeletons near tower.
- Ice Wizard: Slow support and splash.
- Tornado: Synergizes with splashers.
- Poison: Control and Graveyard synergy.
- Valkyrie: Ground splash tank.
- Tombstone: Distraction and defense.
- Barbarian Barrel: Small spell with troop.
- Baby Dragon: Versatile splash support.
Arena 13 – Rascal’s Hideout
Deck: Royal Hogs, Zappies, Hunter, Flying Machine, Heal Spirit, Barbarian Barrel, Royal Recruits, Fireball
Strategy: Split-lane pressure deck. Use Royal Recruits and Zappies to defend and create dual-lane pressure. Royal Hogs supported by Fireball or Heal Spirit can shred towers.
Card Roles:
- Royal Hogs: Win condition, split-lane offense.
- Zappies: Stun and control.
- Hunter: Close-range DPS.
- Flying Machine: Long-range air threat.
- Royal Recruits: Dual-lane defense and offense.
- Barbarian Barrel: Light spell with defense.
- Heal Spirit: Heals pushes.
- Fireball: Clears support troops.
Arena 14 – Serenity Peak
Deck: Lava Hound, Balloon, Tombstone, Mega Minion, Arrows, Fireball, Guards, Inferno Dragon
Strategy: Air-heavy beatdown. Support Lava Hound with Balloon and Inferno Dragon. Defend with Guards and Tombstone. Use Arrows and Fireball to eliminate air counters.
Card Roles:
- Lava Hound: Main tank in air.
- Balloon: Tower-damaging win condition.
- Inferno Dragon: Tank buster.
- Mega Minion/Guards: Support and defense.
- Tombstone: Distraction.
- Arrows/Fireball: Remove swarm and air defenders.
Arena 15 – Miner’s Mine
Deck: Miner, Wall Breakers, Magic Archer, Bomb Tower, Valkyrie, Spear Goblins, Log, Fireball
Strategy: Fast cycle chip deck. Miner for tower damage, Wall Breakers for pressure. Bomb Tower and Valkyrie defend. Magic Archer snipes through units.
Card Roles:
- Miner: Win condition.
- Wall Breakers: Secondary pressure.
- Magic Archer: Geometry-based snipe.
- Bomb Tower: Ground defense.
- Valkyrie: Splash control.
- Log/Fireball: Clear path.
- Spear Goblins: Cheap support.
Arena 16 – Silent Sanctuary
Deck: Royal Giant, Mother Witch, Hunter, Fisherman, Lightning, Goblin Cage, Electro Spirit, Fireball
Strategy: Defend with Hunter, Fisherman, and Cage. Use Royal Giant at the bridge for pressure. Lightning + Fireball can clear defenses. Mother Witch punishes swarms effectively.
Card Roles:
- Royal Giant: Bridge pressure, primary win condition.
- Mother Witch: Turns swarms into piglets.
- Hunter: Short-range tank killer.
- Fisherman: Pulls enemies and synergizes with Hunter.
- Goblin Cage: Defensive structure.
- Electro Spirit: Cheap cycle and stun.
- Fireball/Lightning: Removes supports and buildings.
Arena 17 – Royal Crypt
Deck: Graveyard, Poison, Valkyrie, Ice Wizard, Tornado, Baby Dragon, Tombstone, Barbarian Barrel
Strategy: Solid splash-heavy control deck. Use Valkyrie and Ice Wizard on defense. Support counter-pushes with Graveyard + Poison combo.
Card Roles:
- Graveyard: Win condition.
- Poison: Clears defending troops.
- Valkyrie: Ground splash tank.
- Ice Wizard: Slows pushes.
- Tornado: Clumps enemies for splash synergy.
- Baby Dragon: Air splash.
- Tombstone: Distraction building.
- Barbarian Barrel: Light spell with troop.
Arena 18 – Executioner’s Kitchen
Deck: X-Bow, Tesla, Archers, Ice Spirit, Skeletons, Fireball, Log, Knight
Strategy: Defensive siege play. Defend and then place X-Bow for chip damage. Use Tesla and Knight to support it. Fireball + Log clears counters.
Card Roles:
- X-Bow: Win condition.
- Tesla: Hidden defense.
- Archers: Anti-air and cycle.
- Ice Spirit/Skeletons: Fast cycle.
- Knight: Tanky defender.
- Fireball/Log: Clear threats to X-Bow.
Arena 19 – Dragon Spa
Deck: Lava Hound, Balloon, Guards, Inferno Dragon, Tombstone, Arrows, Fireball, Mega Minion
Strategy: Classic LavaLoon deck. Lava Hound tanks, Balloon finishes. Defend with Guards and Inferno Dragon.
Card Roles:
- Lava Hound: Air tank.
- Balloon: Main damage dealer.
- Guards: Distraction and defense.
- Inferno Dragon: Melts tanks.
- Tombstone: Cycle and distraction.
- Arrows/Fireball: Spell support.
- Mega Minion: High DPS.
Arena 20 – Serenity Sanctuary
Deck: Royal Recruits, Royal Hogs, Zappies, Flying Machine, Barbarian Barrel, Fireball, Goblin Cage, Heal Spirit
Strategy: Split-lane pressure deck. Royal Recruits defend both lanes, then push with Royal Hogs.
Card Roles:
- Royal Recruits: Defensive core.
- Royal Hogs: Win condition.
- Zappies: Crowd control.
- Flying Machine: Air support.
- Goblin Cage: Structure.
- Heal Spirit: Boosts push.
- Barbarian Barrel/Fireball: Spell control.
Arena 21 – Inferno Asylum
Deck: Electro Giant, Royal Ghost, Tornado, Lightning, Fireball, Electro Spirit, Baby Dragon, Goblin Cage
Strategy: Focus on controlling the battlefield with Electro Giant as your win condition. Use Tornado and Lightning to clear enemy defenses, while Baby Dragon and Royal Ghost offer additional support.
Card Roles:
- Electro Giant: Primary win condition, tank that deals damage.
- Royal Ghost: Stealthy damage and distraction.
- Tornado: Clumps enemies for synergy with Baby Dragon.
- Lightning: Clears high-value targets.
- Fireball: Deals with air and swarm units.
- Electro Spirit: Cheap cycle and stun.
- Baby Dragon: Air splash damage.
- Goblin Cage: Defense with the Brawler.
Arena 22 – Crystal Cavern
Deck: X-Bow, Tesla, Archers, Log, Ice Spirit, Fireball, Cannon, Knight
Strategy: Siege control deck focused on X-Bow. Defend with Tesla, Knight, and Archers, then set up an X-Bow for a direct push. Use Fireball and Log to clear defensive units.
Card Roles:
- X-Bow: Win condition for siege damage.
- Tesla: Hidden defense against tanks.
- Archers: Defensive and cycle.
- Log: Clears small troops and damage.
- Ice Spirit/Skeletons: Cycle cards to keep the pressure on.
- Cannon: Ground defense.
- Knight: Tank for defense.
- Fireball: Clears troublesome troops.
Arena 23 – Phoenix Nest
Deck: Lava Hound, Balloon, Tombstone, Guards, Mega Minion, Fireball, Arrows, Inferno Dragon
Strategy: Classic LavaLoon deck focused on air attacks. Lava Hound tanks while Balloon deals damage. Defend with Inferno Dragon and Guards, while Fireball and Arrows deal with swarm units.
Card Roles:
- Lava Hound: Main tank for air.
- Balloon: Tower damage dealer.
- Tombstone: Distraction and support.
- Guards: Defensive, can absorb hits.
- Mega Minion: High damage air support.
- Fireball/Arrows: Remove air and ground support troops.
- Inferno Dragon: Tank killer.
Arena 24 – Ultimate Champion
Deck: Royal Giant, Mother Witch, Fisherman, Electro Spirit, Lightning, Goblin Cage, Fireball, Hunter
Strategy: Defensive deck with Royal Giant as your win condition. Use Mother Witch and Fisherman to control swarms and enemy troops. Electro Spirit and Lightning are used to clear enemies and support the Royal Giant push.
Card Roles:
- Royal Giant: Primary win condition, tank and damage dealer.
- Mother Witch: Turns swarms into pigs for added pressure.
- Fisherman: Pulls tanks or troops to your side.
- Electro Spirit: Stun and cycle.
- Goblin Cage: Defensive building.
- Fireball: Clears troublesome troops.
- Lightning: Clears high-value defenses.
- Hunter: Close-range DPS.